#ifndef __SUBSYSTEM_BED_WARS_CHEST_BLOCK_BEHAVIOR_H__
#define __SUBSYSTEM_BED_WARS_CHEST_BLOCK_BEHAVIOR_H__

#include "Subsystems/BlockBehaviors/SubsystemChestBlockBehavior.h"

using namespace PocketSurvival;

namespace BedWars
{
    class SubsystemBedWarsChestBlockBehavior : public PocketSurvival::SubsystemChestBlockBehavior
    {
    public:
        virtual void onHitByProjectile(const CellFace &cellFace, WorldItem *worldItem) override;
    };
}

#endif